Ⅰ extjs的panel组件怎么使用
//html代码
<div id="container">
</div>
//js代码
var p = new Ext.Panel({
title: 'My Panel',//标题
collapsible:true,//右上角上的那个收缩按钮,设为false则不显示
renderTo: 'container',//这个panel显示在html中id为container的层中
width:400,
height:200,
html: "<p>我是内容,我包含的html可以被执行!</p>"//panel主体中的内容,可以执行html代码
});
因为panel组件的子类组件包括TabPanel,GridPanel,FormPanel,TreePanel组件,所以非常有必要介绍Panel组件的配置参数和相关的属性、方法。
//配置参数(只列举部分常用参数)
1.autoLoad:有效的url字符串,把那个url中的body中的数据加载显示,但是可能没有样式和js控制,只是html数据
2.autoScroll:设为true则内容溢出的时候产生滚动条,默认为false
3.autoShow:设为true显示设为"x-hidden"的元素,很有必要,默认为false
4.bbar:底部条,显示在主体内,//代码:bbar:[{text:'底部工具栏bottomToolbar'}],
5.tbar:顶部条,显示在主体内,//代码:tbar:[{text:'顶部工具栏topToolbar'}],
6.buttons:按钮集合,自动添加到footer中(footer参数,显示在主体外)//代码:buttons:[{text:"按钮位于footer"}]
7.buttonAlign:footer中按钮的位置,枚举值为:"left","right","center",默认为right
8.collapsible:设为true,显示右上角的收缩按钮,默认为false
9.draggable:true则可拖动,但需要你提供操作过程,默认为false
10.html:主体的内容
11.id:id值,通过id可以找到这个组件,建议一般加上这个id值
12.width:宽度
13.height:高度
13.title:标题
14.titleCollapse:设为true,则点击标题栏的任何地方都能收缩,默认为false.
15.applyTo:(id)呈现在哪个html元素里面
16.contentEl:(id)呈现哪个html元素里面,把el内的内容呈现
17.renderTo:(id)呈现在哪个html元素里面
//关于这三个参数的区别(个人认为:applyTo和RenderTo强调to到html元素中,contentEl则是html元素到ext组件中去):
英文如下(本人英语poor,不敢乱翻译):
contentEl - This config option is used to take existing content and place it in the body of a new panel. It is not going to be the actual panel itself. (It will actually the innerHTML of the el and use it for the body). You should add either the x-hidden or the x-hide-display CSS class to prevent a brief flicker of the content before it is rendered to the panel.
applyTo - This config option allows you to use pre-defined markup to create an entire Panel. By entire, I mean you can include the header, tbar, body, footer, etc. These elements must be in the correct order/hierarchy. Any components which are not found and need to be created will be autogenerated.
renderTo - This config option allows you to render a Panel as its created. This would be the same as saying myPanel.render(ELEMENT_TO_RENDER_TO);
哪位大人帮忙翻译下...
考虑到入门,方法事件会在以后的文章中以实例穿插。
1.可拖动的panel实例
下面我们做个可拖动panel例子来熟悉下panel这个最基本的组件.
//html代码
..无..
//下面创建一个允许拖动的panel,但是拖动的结果不能保存
var p=new Ext.Panel({
title: 'Drag me',
x: 100,
y: 100,
renderTo: Ext.getBody(),//x,y,renderTo:Ext.getBody()初始化panel的位置
floating: true,//true
frame: true,//圆角边框
width: 400,
height: 200,
draggable:true
}).show();//在这里也可以不show()
但是还不能拖到其他的地方,我们需要改写draggable:
draggable: {
insertProxy: false,//拖动时不虚线显示原始位置
onDrag : function(e){
var pel = this.proxy.getEl();
this.x = pel.getLeft(true);
this.y = pel.getTop(true);//获取拖动时panel的坐标
},
endDrag :
function(e){
this.panel.setPosition(this.x, this.y);//移动到最终位置
}
}
实现了可保存的拖动
拖动的时候阴影还在原位置,我们再在draggable中的onDrag事件中添加代码:
var s = this.panel.getEl().shadow;
if (s) {
s.realign(this.x, this.y, pel.getWidth(), pel.getHeight());
}
//shadow的realign方法的四个参数,改变shadow的位置大小属性
最后这个可拖动的panel的代码为:
var p=new Ext.Panel({
title: 'Drag me',
x: 100,
y: 100,
renderTo: Ext.getBody(),
floating: true,
frame: true,
width: 400,
height: 200,
draggable: {
insertProxy: false,
onDrag :
function(e){
var pel = this.proxy.getEl();
this.x = pel.getLeft(true);
this.y = pel.getTop(true);
var s = this.panel.getEl().shadow;
if (s) {
s.realign(this.x, this.y, pel.getWidth(), pel.getHeight());
}
},
endDrag : function(e){
this.panel.setPosition(this.x, this.y);
}
}
})
//效果图片我就不贴出来了
2.带顶部,底部,脚部工具栏的panel
var p=new Ext.Panel({
id:"panel1",
title:"标题",
collapsible:true,
renderTo:"container",
closable:true,
width:400,
height:300,
tbar:[{text:"按钮1"},{text:"按钮2"}], //顶部工具栏
bbar:[{text:"按钮1"},{text:"按钮2"}], //底部工具栏
html:"内容",
buttons:[{text:"按钮1"},{text:"按钮2"}] //footer部工具栏
});
我们已经在各种工具栏上添加了按钮,但是却没有激发事件,下面我们来添加按钮事件代码:
tbar:[{text:"按钮1",handler:function(){Ext.MessageBox.alert("我是按钮1","我是通过按钮1激发出来的弹出框!")}},{text:"按钮2"}],
//改写tbar,添加handler句柄,点击顶部工具栏上按钮1,弹出提示框,效果图大家想象下,就不贴出来了
当然,一般情况下,我们只要一个工具栏,这里只是为了演示!
3.panel工具栏
//添加下面的代码到panel配置参数中
tools:[{id:"save"},{id:"help"},{id:"up"},{id:"close",handler:function(){Ext.MessageBox.alert("工具栏按钮","工具栏上的关闭按钮时间被激发了")}}],
//id控制按钮,handler控制相应的事件
//id的枚举值为:
toggle (collapsable为true时的默认值)
close
minimize
maximize
restore
gear
pin
unpin
right
left
up
down
refresh
minus
plus
help
search
save
print
Ⅱ java swing 怎么绘制一个圆角矩形的面板
设置一个圆角矩形的Border即可。
panel.setBorder(BorderFactory.createLineBorder(Color.RED,10,true));
Ⅲ JAVA实现简单的画图板
楼主写一个html,很容易把下面代码嵌入到applet,可以google一下实现,
还有自己不知道算不算复制。。。-_-!
--------------------------------------------------------------------
楼主给你一个我的,直接保存成pb.java编译运行,就是你要的画图功能 ,可以参考一下
____________________________________________________________________
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import java.awt.geom.*;
import java.io.*;
class Point implements Serializable
{
int x,y;
Color col;
int tool;
int boarder;
Point(int x, int y, Color col, int tool, int boarder)
{
this.x = x;
this.y = y;
this.col = col;
this.tool = tool;
this.boarder = boarder;
}
}
class paintboard extends Frame implements ActionListener,MouseMotionListener,MouseListener,ItemListener
{
int x = -1, y = -1;
int con = 1;//画笔大小
int Econ = 5;//橡皮大小
int toolFlag = 0;//toolFlag:工具标记
//toolFlag工具对应表:
//(0--画笔);(1--橡皮);(2--清除);
//(3--直线);(4--圆);(5--矩形);
Color c = new Color(0,0,0); //画笔颜色
BasicStroke size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);//画笔粗细
Point cutflag = new Point(-1, -1, c, 6, con);//截断标志
Vector paintInfo = null;//点信息向量组
int n = 1;
FileInputStream picIn = null;
FileOutputStream picOut = null;
ObjectInputStream VIn = null;
ObjectOutputStream VOut = null;
// *工具面板--画笔,直线,圆,矩形,多边形,橡皮,清除*/
Panel toolPanel;
Button eraser, drLine,drCircle,drRect;
Button clear ,pen;
Choice ColChoice,SizeChoice,EraserChoice;
Button colchooser;
Label 颜色,大小B,大小E;
//保存功能
Button openPic,savePic;
FileDialog openPicture,savePicture;
paintboard(String s)
{
super(s);
addMouseMotionListener(this);
addMouseListener(this);
paintInfo = new Vector();
/*各工具按钮及选择项*/
//颜色选择
ColChoice = new Choice();
ColChoice.add("black");
ColChoice.add("red");
ColChoice.add("blue");
ColChoice.add("green");
ColChoice.addItemListener(this);
//画笔大小选择
SizeChoice = new Choice();
SizeChoice.add("1");
SizeChoice.add("3");
SizeChoice.add("5");
SizeChoice.add("7");
SizeChoice.add("9");
SizeChoice.addItemListener(this);
//橡皮大小选择
EraserChoice = new Choice();
EraserChoice.add("5");
EraserChoice.add("9");
EraserChoice.add("13");
EraserChoice.add("17");
EraserChoice.addItemListener(this);
////////////////////////////////////////////////////
toolPanel = new Panel();
clear = new Button("清除");
eraser = new Button("橡皮");
pen = new Button("画笔");
drLine = new Button("画直线");
drCircle = new Button("画圆形");
drRect = new Button("画矩形");
openPic = new Button("打开图画");
savePic = new Button("保存图画");
colchooser = new Button("显示调色板");
//各组件事件监听
clear.addActionListener(this);
eraser.addActionListener(this);
pen.addActionListener(this);
drLine.addActionListener(this);
drCircle.addActionListener(this);
drRect.addActionListener(this);
openPic.addActionListener(this);
savePic.addActionListener(this);
colchooser.addActionListener(this);
颜色 = new Label("画笔颜色",Label.CENTER);
大小B = new Label("画笔大小",Label.CENTER);
大小E = new Label("橡皮大小",Label.CENTER);
//面板添加组件
toolPanel.add(openPic);
toolPanel.add(savePic);
toolPanel.add(pen);
toolPanel.add(drLine);
toolPanel.add(drCircle);
toolPanel.add(drRect);
toolPanel.add(颜色); toolPanel.add(ColChoice);
toolPanel.add(大小B); toolPanel.add(SizeChoice);
toolPanel.add(colchooser);
toolPanel.add(eraser);
toolPanel.add(大小E); toolPanel.add(EraserChoice);
toolPanel.add(clear);
//工具面板到APPLET面板
add(toolPanel,BorderLayout.NORTH);
setBounds(60,60,900,600); setVisible(true);
validate();
//dialog for save and load
openPicture = new FileDialog(this,"打开图画",FileDialog.LOAD);
openPicture.setVisible(false);
savePicture = new FileDialog(this,"保存图画",FileDialog.SAVE);
savePicture.setVisible(false);
openPicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ openPicture.setVisible(false); }
});
savePicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ savePicture.setVisible(false); }
});
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ System.exit(0);}
});
}
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D)g;
Point p1,p2;
n = paintInfo.size();
if(toolFlag==2)
g.clearRect(0,0,getSize().width,getSize().height);//清除
for(int i=0; i<n ;i++){
p1 = (Point)paintInfo.elementAt(i);
p2 = (Point)paintInfo.elementAt(i+1);
size = new BasicStroke(p1.boarder,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
g2d.setColor(p1.col);
g2d.setStroke(size);
if(p1.tool==p2.tool)
{
switch(p1.tool)
{
case 0://画笔
Line2D line1 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line1);
break;
case 1://橡皮
g.clearRect(p1.x, p1.y, p1.boarder, p1.boarder);
break;
case 3://画直线
Line2D line2 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line2);
break;
case 4://画圆
Ellipse2D ellipse = new Ellipse2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(ellipse);
break;
case 5://画矩形
Rectangle2D rect = new Rectangle2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(rect);
break;
case 6://截断,跳过
i=i+1;
break;
default :
}//end switch
}//end if
}//end for
}
public void itemStateChanged(ItemEvent e)
{
if(e.getSource()==ColChoice)//预选颜色
{
String name = ColChoice.getSelectedItem();
if(name=="black")
{c = new Color(0,0,0); }
else if(name=="red")
{c = new Color(255,0,0);}
else if(name=="green")
{c = new Color(0,255,0);}
else if(name=="blue")
{c = new Color(0,0,255);}
}
else if(e.getSource()==SizeChoice)//画笔大小
{
String selected = SizeChoice.getSelectedItem();
if(selected=="1")
{
con = 1;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="3")
{
con = 3;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="5")
{con = 5;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="7")
{con = 7;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="9")
{con = 9;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
}
else if(e.getSource()==EraserChoice)//橡皮大小
{
String Esize = EraserChoice.getSelectedItem();
if(Esize=="5")
{ Econ = 5*2; }
else if(Esize=="9")
{ Econ = 9*2; }
else if(Esize=="13")
{ Econ = 13*2; }
else if(Esize=="17")
{ Econ = 17*3; }
}
}
public void mouseDragged(MouseEvent e)
{
Point p1 ;
switch(toolFlag){
case 0://画笔
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p1);
repaint();
break;
case 1://橡皮
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, null, toolFlag, Econ);
paintInfo.addElement(p1);
repaint();
break;
default :
}
}
public void mouseMoved(MouseEvent e) {}
public void update(Graphics g)
{
paint(g);
}
public void mousePressed(MouseEvent e)
{
Point p2;
switch(toolFlag){
case 3://直线
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 4: //圆
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
default :
}
}
public void mouseReleased(MouseEvent e)
{
Point p3;
switch(toolFlag){
case 0://画笔
paintInfo.addElement(cutflag);
break;
case 1: //eraser
paintInfo.addElement(cutflag);
break;
case 3://直线
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 4: //圆
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
default:
}
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==pen)//画笔
{toolFlag = 0;}
if(e.getSource()==eraser)//橡皮
{toolFlag = 1;}
if(e.getSource()==clear)//清除
{
toolFlag = 2;
paintInfo.removeAllElements();
repaint();
}
if(e.getSource()==drLine)//画线
{toolFlag = 3;}
if(e.getSource()==drCircle)//画圆
{toolFlag = 4;}
if(e.getSource()==drRect)//画矩形
{toolFlag = 5;}
if(e.getSource()==colchooser)//调色板
{
Color newColor = JColorChooser.showDialog(this,"调色板",c);
c = newColor;
}
if(e.getSource()==openPic)//打开图画
{
openPicture.setVisible(true);
if(openPicture.getFile()!=null)
{
int tempflag;
tempflag = toolFlag;
toolFlag = 2 ;
repaint();
try{
paintInfo.removeAllElements();
File filein = new File(openPicture.getDirectory(),openPicture.getFile());
picIn = new FileInputStream(filein);
VIn = new ObjectInputStream(picIn);
paintInfo = (Vector)VIn.readObject();
VIn.close();
repaint();
toolFlag = tempflag;
}
catch(ClassNotFoundException IOe2)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read object");
}
catch(IOException IOe)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read file");
}
}
}
if(e.getSource()==savePic)//保存图画
{
savePicture.setVisible(true);
try{
File fileout = new File(savePicture.getDirectory(),savePicture.getFile());
picOut = new FileOutputStream(fileout);
VOut = new ObjectOutputStream(picOut);
VOut.writeObject(paintInfo);
VOut.close();
}
catch(IOException IOe)
{
System.out.println("can not write object");
}
}
}
}//end paintboard
public class pb
{
public static void main(String args[])
{ new paintboard("画图程序"); }
}
Ⅳ Swing Jpanel实现圆角的问题
finalShapeshape=newRoundRectangle2D.Double(0d,0d,f.getWidth(),f.getHeight(),50,50);
f.addComponentListener(newComponentAdapter()
{
publicvoidcomponentResized(ComponentEvente)
{
f.setShape(shape);
}
});
上面这个能让 JFrame 确实是圆角且透明,但不知为何这个 JPanel 的边框绘制时依然不正确。