Ⅰ Eclipse 写 java小程序。 6个小球碰撞反弹。我知道怎么碰壁反弹。我想要在碰撞过程中小球互相碰撞也反弹。
给小球类定义一个方法:碰撞;然后当周围环境的坐标到球心的距离等于小球的半径时,小球的运动路径算法就应该是轴对称的。先判断之前的运动方向,然后根据运动方向确定新的运动方向。这个其实就是线性方程做小球的运动轨迹而已。
Ⅱ 怎样控制小球碰壁后反弹vb编程
加一个picture1,timer1
Option Explicit
Private Const BallR = 200
Private Const BallD = 2 * BallR + 1
Private CurX As Single
Private CurY As Single
Private OldX As Single
Private OldY As Single
Private VelX As Single
Private VelY As Single
Private Xmax As Single
Private Ymax As Single
Private Sub DrawBall()
OldX = CurX
OldY = CurY
Me.picture1.FillColor = &HEE00CC
Me.picture1.FillStyle = 6
Me.picture1.Cls
picture1.Circle (CurX, CurY), BallR, vbRed
End Sub
Private Sub Form_Load()
Width = (Width - ScaleWidth) + picture1.Width
Height = (Height - ScaleHeight) + picture1.Height
Xmax = picture1.ScaleWidth - BallR
Ymax = picture1.ScaleHeight - BallR
Randomize
CurX = Int((Xmax - BallR + 1) * Rnd + BallR)
CurY = Int((Ymax - BallR + 1) * Rnd + BallR)
OldX = CurX
OldY = CurY
VelX = Int((40 - 20 + 1) * Rnd + 20)
VelY = Int((40 - 20 + 1) * Rnd + 20)
DrawBall
Timer1.Interval = 10
Timer1.Enabled = True
End Sub
Private Sub timer1_Timer()
CurX = CurX + VelX
If (CurX > Xmax) Then
CurX = Xmax
VelX = -VelX
' Beep
ElseIf (CurX < BallR) Then
CurX = BallR
VelX = -VelX
' Beep
End If
CurY = CurY + VelY
If (CurY > Ymax) Then
CurY = Ymax
VelY = -VelY
' Beep
ElseIf (CurY < BallR) Then
CurY = BallR
VelY = -VelY
' Beep
End If
DrawBall
End Sub