1. 用java編寫菱形
回for(intm=-8;m<=8;m=m+2){
答 for(intj=1;j<=(Math.abs(m))/2;j++){
System.out.print("");
}
for(intj=1;j<=9-Math.abs(m);j++){
System.out.print("*");
}
for(intj=1;j<=(Math.abs(m)-1)/2;j++){
System.out.print("");
}
System.out.println();
}
2. 如何用java編程出這個X圖案求高手詳細打出來吧!還有一個由*組成的菱形圖案。
public class test {
public static void main(String[] args) {
int n = 7;
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if(j == i || j == n-1-i){
System.out.print("*");
}else{
System.out.print(" ");
}
}
System.out.println();
}
}
}
n為耐首寬度缺畝擾
菱形圖案
public class test {
public static void main(String[] args) {
int n = 7;
int k = 0;
boolean falg = false;
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (j == n / 2 + k || j == n / 2 - k) {
System.out.print("*");
} else {
System.out.print(" "伏旦);
}
}
if (k == -3) {
falg = true;
}
if (falg) {
k++;
} else {
k--;
}
System.out.println();
}
}
}
3. 用JAVA編寫程序:輸入整數n,輸出由n行n列星號字元組成的三角形圖案
import java.io.*;
/**
* 輸入整數n,輸出由n行n列星號字元組成的三角形圖案
*
* @author user
*
*/
public class Xing2 {
public static void main(String[] args) {
System.out.print("請輸入一個正整數:");
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader br = new BufferedReader(isr);
try {
String s = br.readLine();
while (s != null) {
if (s.equalsIgnoreCase("exit"))
break;
int num = Integer.parseInt(s);
for(int i=1; i<=num; i++) {
for(int j=0; j<num-i; j++) {
System.out.print(" ");
}
for(int t=0; t<2*i-1; t++) {
System.out.print("*"中仔);
}
System.out.println();
}
System.out.println("輸入exit退出,現在就是見證奇跡的時刻!伏賀");
System.out.print("同樣請輸入一個正整數:");
s = br.readLine();
}
br.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
這缺培派是完美答案
4. 如何使用java的for的嵌套循環編寫程序,顯示出如下圖案:* ** *** **** ***** ******
使用java的for的嵌套循環編寫程序,顯示直線遞增星號圖案和直角三角形星號行岩圖案如下:
publicclassTestD{
publicstaticvoidmain(String[]args){
System.out.println("直線遞增型:");
//直線遞增型
for(intx=0;x<=5;x++){
//每一組列印多少x個星號
for(inty=0;y<=x;y++){
System.out.print("*");
}
//不同組以空格隔開
System.out.print("");
}
System.out.println();
System.out.println("直角三角形:");
//直角三角形
for(intx=0;x<=5;x++){
//每一組列印多少x個星號
for(inty=0;y<=x;y++){
System.out.print("*");
}
//不同組不同行需換行
System.out.println("");
}
}
}
結果:
直線遞增型:
*********************
直角檔鋒御三角基弊形:
*
**
***
****
*****
******
5. 怎麼樣用JAVA編程語言在屏幕上顯示一個由星型符號「*」組成的金字塔圖案
自己寫的,應該能滿足你要求了。
public class Triangle {
public static void main(String[] args){
int maxLength = 10; //金字塔的邊長,可按你需求修改的
for(int m=1;m<2*maxLength;m++){
if(m<maxLength){
printBlanks(maxLength-m);
printStars(2*m-1);
} else {
printBlanks(m-maxLength);
printStars(2*(2*maxLength-m)-1);
}
System.out.println();
}
}
public static void printBlanks(int n){
for(int i=0;i<n;i++){
System.out.print(" ");
}
}
public static void printStars(int n){
for(int i=0;i<n;i++){
System.out.print("*");
}
}
}
6. java編程採用圖形界面實現兩個內容的交換,圖形界面如下圖
以下是一個簡單的Java GUI程序,可以實現兩個內容(字元串、圖片等)之間的交換:
Copy code
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SwapContent extends JFrame implements ActionListener {
private JLabel label1, label2;
private JButton swapBtn;
public SwapContent() {
// 設置窗口大小和標題
setSize(400, 300);
setTitle("Swap Content Demo");
// 創建標簽和按鈕模喚
label1 = new JLabel("Content A");
label2 = new JLabel("Content B");
swapBtn = new JButton("Swap");
// 設置標簽和按鈕的位置和大小
label1.setBounds(50, 50, 100, 30);
label2.setBounds(200, 50, 100, 30);
swapBtn.setBounds(150, 150, 100, 30);
// 將標簽和按鈕添加到窗口中
add(label1);
add(label2);
add(swapBtn);
// 注冊按鈕的事件監聽器
swapBtn.addActionListener(this);
// 設置窗口的默認關閉方式
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
@Override
public void actionPerformed(ActionEvent e) {
// 獲取標簽的內容
String temp = label1.getText();
label1.setText(label2.getText());
label2.setText(temp);
}
public static void main(String[] args) {
// 創建窗口對象並顯示
SwapContent sc = new SwapContent();
sc.setVisible(true);
}
}
該程序創建了一個窗口,包括兩個標簽(label1和label2)和一個按鈕(swapBtn)。當用戶點擊按鈕時,程序會交換label1和label2的內容。
在程序的actionPerformed方法中,程序將label1和label2的內容交換。具體實現是,首先使用旦冊凱label1.getText()獲取label1的內容,並將其保存到一個臨時變數temp中;然後,將label1的內容設置為label2的內容,將label2的內容設置為temp的姿裂值。這樣,label1和label2的內容就被互換了。
在main方法中,程序創建了SwapContent對象,並將其顯示出來。程序運行後,用戶可以在窗口中交換label1和label2的內容。
7. java 菱形圖案 要求用while編寫
public class Lingxing {
public static void main(String[] args) {
while (true) {
System.out.println("滲殲請輸入菱形的拿搜高(是奇數哦,不是數字退出):");
InputStreamReader ir;
BufferedReader in;
ir = new InputStreamReader(System.in);
in = new BufferedReader(ir);
try {
String s = in.readLine();
int ii = Integer.parseInt(s);
System.out.println(ii);
int rows = (ii + 1) / 2;
for (int i = 1; i <= rows; i++) {
for (int j = 1; j <= rows - i; j++) {
System.out.print(" ");
}
for (int j = 1; j <= i * 2 - 1; j++) {
System.out.print("*");
}
System.out.println();
}
for (int i = 1; i <= rows - 1; i++) {
for (int j = 1; j <= i; j++) {
System.out.print(" "叢敏沖);
}
for (int j = 2 * rows - 1; j >= i * 2 + 1; j--) {
System.out.print("*");
}
System.out.println();
}
} catch (Exception e) {
}
}
}
}
8. 怎樣用JAVA繪制一個菱形圖案
java 輸出菱形代碼:
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package demo;
public class Demo01 {
public static void main(String[] args) {
int i, j, k;
for (i = 1; i <= 5; i++) {
for (j = 1; j <= 5 - i; j++)
System.out.print(" ");
for (k = 1; k <= 2 * i - 1; k++)
System.out.print("*");
System.out.println("");
}
for (i = 1; i <= 4; i++) {
for (j = 1; j <= i; j++)
System.out.print(" ");
for (k = 1; k <= 9 - 2 * i; k++)
System.out.print("*");
System.out.println("");
}
}
}
繪制演算法:
1、分為兩部分,上半部分和下半部分
2、輸出空版格部分換個輸出*部分
3、最後權一個標簽需要換行
9. java 實現 簡單畫圖功能(簡單點的)
樓主給你一個我編的,直接保存成pb.java編譯運行,就是你要的畫圖功能
____________________________________________________________________
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import java.awt.geom.*;
import java.io.*;
class Point implements Serializable
{
int x,y;
Color col;
int tool;
int boarder;
Point(int x, int y, Color col, int tool, int boarder)
{
this.x = x;
this.y = y;
this.col = col;
this.tool = tool;
this.boarder = boarder;
}
}
class paintboard extends Frame implements ActionListener,MouseMotionListener,MouseListener,ItemListener
{
int x = -1, y = -1;
int con = 1;//畫筆大小
int Econ = 5;//橡皮大小
int toolFlag = 0;//toolFlag:工具標記
//toolFlag工具對應表:
//(0--畫筆);(1--橡皮);(2--清除);
//(3--直線);(4--圓);(5--矩形);
Color c = new Color(0,0,0); //畫筆顏色
BasicStroke size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);//畫筆粗細
Point cutflag = new Point(-1, -1, c, 6, con);//截斷標志
Vector paintInfo = null;//點信息向量組
int n = 1;
FileInputStream picIn = null;
FileOutputStream picOut = null;
ObjectInputStream VIn = null;
ObjectOutputStream VOut = null;
// *工具面板--畫筆,直線,圓,矩形,多邊形,橡皮,清除*/
Panel toolPanel;
Button eraser, drLine,drCircle,drRect;
Button clear ,pen;
Choice ColChoice,SizeChoice,EraserChoice;
Button colchooser;
Label 顏色,大小B,大小E;
//保存功能
Button openPic,savePic;
FileDialog openPicture,savePicture;
paintboard(String s)
{
super(s);
addMouseMotionListener(this);
addMouseListener(this);
paintInfo = new Vector();
/*各工具按鈕及選擇項*/
//顏色選擇
ColChoice = new Choice();
ColChoice.add("black");
ColChoice.add("red");
ColChoice.add("blue");
ColChoice.add("green");
ColChoice.addItemListener(this);
//畫筆大小選擇
SizeChoice = new Choice();
SizeChoice.add("1");
SizeChoice.add("3");
SizeChoice.add("5");
SizeChoice.add("7");
SizeChoice.add("9");
SizeChoice.addItemListener(this);
//橡皮大小選擇
EraserChoice = new Choice();
EraserChoice.add("5");
EraserChoice.add("9");
EraserChoice.add("13");
EraserChoice.add("17");
EraserChoice.addItemListener(this);
////////////////////////////////////////////////////
toolPanel = new Panel();
clear = new Button("清除");
eraser = new Button("橡皮");
pen = new Button("畫筆");
drLine = new Button("畫直線");
drCircle = new Button("畫圓形");
drRect = new Button("畫矩形");
openPic = new Button("打開圖畫");
savePic = new Button("保存圖畫");
colchooser = new Button("顯示調色板");
//各組件事件監聽
clear.addActionListener(this);
eraser.addActionListener(this);
pen.addActionListener(this);
drLine.addActionListener(this);
drCircle.addActionListener(this);
drRect.addActionListener(this);
openPic.addActionListener(this);
savePic.addActionListener(this);
colchooser.addActionListener(this);
顏色 = new Label("畫筆顏色",Label.CENTER);
大小B = new Label("畫筆大小",Label.CENTER);
大小E = new Label("橡皮大小",Label.CENTER);
//面板添加組件
toolPanel.add(openPic);
toolPanel.add(savePic);
toolPanel.add(pen);
toolPanel.add(drLine);
toolPanel.add(drCircle);
toolPanel.add(drRect);
toolPanel.add(顏色); toolPanel.add(ColChoice);
toolPanel.add(大小B); toolPanel.add(SizeChoice);
toolPanel.add(colchooser);
toolPanel.add(eraser);
toolPanel.add(大小E); toolPanel.add(EraserChoice);
toolPanel.add(clear);
//工具面板到APPLET面板
add(toolPanel,BorderLayout.NORTH);
setBounds(60,60,900,600); setVisible(true);
validate();
//dialog for save and load
openPicture = new FileDialog(this,"打開圖畫",FileDialog.LOAD);
openPicture.setVisible(false);
savePicture = new FileDialog(this,"保存圖畫",FileDialog.SAVE);
savePicture.setVisible(false);
openPicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ openPicture.setVisible(false); }
});
savePicture.addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ savePicture.setVisible(false); }
});
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{ System.exit(0);}
});
}
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D)g;
Point p1,p2;
n = paintInfo.size();
if(toolFlag==2)
g.clearRect(0,0,getSize().width,getSize().height);//清除
for(int i=0; i<n ;i++){
p1 = (Point)paintInfo.elementAt(i);
p2 = (Point)paintInfo.elementAt(i+1);
size = new BasicStroke(p1.boarder,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
g2d.setColor(p1.col);
g2d.setStroke(size);
if(p1.tool==p2.tool)
{
switch(p1.tool)
{
case 0://畫筆
Line2D line1 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line1);
break;
case 1://橡皮
g.clearRect(p1.x, p1.y, p1.boarder, p1.boarder);
break;
case 3://畫直線
Line2D line2 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
g2d.draw(line2);
break;
case 4://畫圓
Ellipse2D ellipse = new Ellipse2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(ellipse);
break;
case 5://畫矩形
Rectangle2D rect = new Rectangle2D.Double(p1.x, p1.y, Math.abs(p2.x-p1.x) , Math.abs(p2.y-p1.y));
g2d.draw(rect);
break;
case 6://截斷,跳過
i=i+1;
break;
default :
}//end switch
}//end if
}//end for
}
public void itemStateChanged(ItemEvent e)
{
if(e.getSource()==ColChoice)//預選顏色
{
String name = ColChoice.getSelectedItem();
if(name=="black")
{c = new Color(0,0,0); }
else if(name=="red")
{c = new Color(255,0,0);}
else if(name=="green")
{c = new Color(0,255,0);}
else if(name=="blue")
{c = new Color(0,0,255);}
}
else if(e.getSource()==SizeChoice)//畫筆大小
{
String selected = SizeChoice.getSelectedItem();
if(selected=="1")
{
con = 1;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="3")
{
con = 3;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="5")
{con = 5;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="7")
{con = 7;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
else if(selected=="9")
{con = 9;
size = new BasicStroke(con,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL);
}
}
else if(e.getSource()==EraserChoice)//橡皮大小
{
String Esize = EraserChoice.getSelectedItem();
if(Esize=="5")
{ Econ = 5*2; }
else if(Esize=="9")
{ Econ = 9*2; }
else if(Esize=="13")
{ Econ = 13*2; }
else if(Esize=="17")
{ Econ = 17*3; }
}
}
public void mouseDragged(MouseEvent e)
{
Point p1 ;
switch(toolFlag){
case 0://畫筆
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p1);
repaint();
break;
case 1://橡皮
x = (int)e.getX();
y = (int)e.getY();
p1 = new Point(x, y, null, toolFlag, Econ);
paintInfo.addElement(p1);
repaint();
break;
default :
}
}
public void mouseMoved(MouseEvent e) {}
public void update(Graphics g)
{
paint(g);
}
public void mousePressed(MouseEvent e)
{
Point p2;
switch(toolFlag){
case 3://直線
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 4: //圓
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p2 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p2);
break;
default :
}
}
public void mouseReleased(MouseEvent e)
{
Point p3;
switch(toolFlag){
case 0://畫筆
paintInfo.addElement(cutflag);
break;
case 1: //eraser
paintInfo.addElement(cutflag);
break;
case 3://直線
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 4: //圓
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
case 5: //矩形
x = (int)e.getX();
y = (int)e.getY();
p3 = new Point(x, y, c, toolFlag, con);
paintInfo.addElement(p3);
paintInfo.addElement(cutflag);
repaint();
break;
default:
}
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==pen)//畫筆
{toolFlag = 0;}
if(e.getSource()==eraser)//橡皮
{toolFlag = 1;}
if(e.getSource()==clear)//清除
{
toolFlag = 2;
paintInfo.removeAllElements();
repaint();
}
if(e.getSource()==drLine)//畫線
{toolFlag = 3;}
if(e.getSource()==drCircle)//畫圓
{toolFlag = 4;}
if(e.getSource()==drRect)//畫矩形
{toolFlag = 5;}
if(e.getSource()==colchooser)//調色板
{
Color newColor = JColorChooser.showDialog(this,"調色板",c);
c = newColor;
}
if(e.getSource()==openPic)//打開圖畫
{
openPicture.setVisible(true);
if(openPicture.getFile()!=null)
{
int tempflag;
tempflag = toolFlag;
toolFlag = 2 ;
repaint();
try{
paintInfo.removeAllElements();
File filein = new File(openPicture.getDirectory(),openPicture.getFile());
picIn = new FileInputStream(filein);
VIn = new ObjectInputStream(picIn);
paintInfo = (Vector)VIn.readObject();
VIn.close();
repaint();
toolFlag = tempflag;
}
catch(ClassNotFoundException IOe2)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read object");
}
catch(IOException IOe)
{
repaint();
toolFlag = tempflag;
System.out.println("can not read file");
}
}
}
if(e.getSource()==savePic)//保存圖畫
{
savePicture.setVisible(true);
try{
File fileout = new File(savePicture.getDirectory(),savePicture.getFile());
picOut = new FileOutputStream(fileout);
VOut = new ObjectOutputStream(picOut);
VOut.writeObject(paintInfo);
VOut.close();
}
catch(IOException IOe)
{
System.out.println("can not write object");
}
}
}
}//end paintboard
public class pb
{
public static void main(String args[])
{ new paintboard("畫圖程序"); }
}
10. JAVA分別利用不同顏色和不同字體輸出一個你所喜歡的圖案,圖案下面輸出一個包涵你的班級,學號,和姓
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class Test456 extends JFrame{
public Test456(){
this.setTitle("");
this.setSize(800, 400);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addWindowListener(new WindowAdapter()
{
@Override
public void windowClosing(WindowEvent e) {
JOptionPane.showMessageDialog(Test456.this, "逗你玩^_^");
}
});
this.setVisible(true);
}
@Override
public void paint(Graphics gg) {
Graphics2D g = (Graphics2D)gg;
g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g.setColor(new Color(171,144,199));
g.fillOval(50, 50, 150, 150);
g.setColor(new Color(93,69,165));
g.fillOval(102, 102, 46, 46);
g.setColor(Color.BLACK);
g.drawOval(102, 102, 46, 46);
g.drawOval(79, 79, 96, 96);
g.drawString("輪回眼", 108, 225);
}
public static void main(String[] str){
new Test456();
}
}